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Belka news

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Buying ready-made 3D assets for your game — a time saver or a waste of money?

Using ready-made 3D assets can save time and money for some teams, but there are also a lot of pitfalls. Our lead artist Maksim Nikifarovich has opened up about the key challenges that game developers may face.

January 16, 2023
news
How we converted a game from Flash to Unity
December 15, 2022
news
Charity Event in Solitaire Cruise with Children's Cancer Research Fund
December 14, 2022
news

Changing outdated practices in a localization pipeline

How we ensured a smooth transition for the entire team, and what the outcomes were

December 13, 2022
news
Management in RnD: how to build a game in six months without breaking anything
December 12, 2022
news
Gamedev Camp
October 12, 2022
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