High-quality graphics for casual projects are expensive. Especially high-quality unique graphics. Saving on this part of development is an understandable desire. Sooner or later everyone gets the idea to use ready-made 3D models from stock sites. It'd be nice not to force your team to work, pedal to the metal, for a week or two, and just get ready-made models.
Would it work?
Spoiler alert: no. And our lead artist Maksim Nikifarovich explains why in this article on Game World Observer.