Tasks:
Developing the client side of mobile projects on Unity:
- Developing business logic
- Developing core mechanics
- Creating game interfaces
- Working with graphics and downloadable content
- Integrating third-party services for social interaction, tables, analytics, etc.
- Developing an editorial toolkit
- Profiling and optimizing of code and graphics
Requirements:
- Good knowledge of C# 7.0+
- Proficiency in API and Unity 2020+ tools
- 3+ years of experience in unity development for mobile platforms
- Experience in team development and working with version control systems
Would be nice:
- Experience in releasing projects, pre-release preparation, updates, AB testing, analytics
- Experience working with Addressables, UniTask, Zenject, Odin Inspector
- Experience writing shaders
Why we're cool:
- Flexible work location. You can go to the office or work remotely, what matters most is that you're available during work hours
- Professional development. We have a specific training budget for each employee. We provide English classes with a teacher and pay for trips to specialized conferences
- Flexibility. Sometimes you want to try something new. We understand that—and will support you if you want to switch to a different position or a project
- Joint decision-making. The expertise of every team member matters, so we listen to and hear one another
- We rely on data. We take everyone's opinion into account, but all product decisions are made based on metrics—no subjectivity
- And the usual: official employment registration and compensation for sports